{
  "__comment__": "This file was automatically created by mcresources",
  "name": "Prospecting",
  "category": "tfc:mechanics",
  "icon": "tfc:metal/propick/wrought_iron",
  "pages": [
    {
      "type": "patchouli:text",
      "text": "You remembered where you picked up those $(l:getting_started/finding_ores)small metal nuggets$(), right? Finding additional ores may require extensive exploration and mining. You should become very familiar with $(l:tfg_ores/earth_ore_index)ores and minerals$(). If you need a specific resource, you must find the rock type it spawns in either under your feet or across the world."
    },
    {
      "type": "patchouli:text",
      "text": "When picking up small nuggets becomes unsatisfying, it is time to start prospecting to find ore veins:$(br)$(li)Small nuggets, surface buds, and surface rocks occur when an ore vein is located below. If you find the center of a group of nuggets, it's likely that the vein is beneath you.$(li)Exposed ore can occur in cliffs and water bodies, which may be seen from farther away."
    },
    {
      "type": "patchouli:spotlight",
      "anchor": "propick",
      "item": "tfc:metal/propick/copper",
      "title": "Prospector's Pick",
      "link_recipes": false,
      "text": "If you're looking for ore veins, and you can't find the vein by guessing, it's time to pull out the $(item)prospector's pick$(). If you are familiar with base prospector's picks in $(thing)TFC$() you may be suprised to learn that they function very differently in $(thing)TerraFirmaGreg$()"
    },
    {
      "type": "patchouli:text",
      "text": "Right-clicking a prospector's pick in $(thing)TFG$() will cast a search ray in your views direction. The rays width and depth is dependent on the tier of the pick noted in its tooltips. Depending on the tier of the prospector's pick can also give you a count of the ore quantities and even display an $(thing)X-Ray$() indicator of the ore vein."
    },
    {
      "type": "patchouli:text",
      "text": "The prospector's pick can display the following information on use:$(br)$(li)In chat the pick can display the $(thing)total quantity$() of the ore vein, the $(thing)contents$() of the ore vein, and the $(thing)quantity per ore-type$() of the ore vein.$(li)$(thing)colored steel$() prospector's picks can also display either a large X-Ray particle in the $(thing)center$() of an ore vein, or $(thing)paricle's per ore block$()"
    },
    {
      "type": "patchouli:image",
      "title": "Prospector View",
      "images": ["tfg:textures/gui/field_guide/prospecting/tfg_prospectors_pick_xray.png"],
      "border": true,
      "text": "Using a prospector's pick looks like this. The large $(bold)\"!\"$() mark particle is from per-vein style x-ray. And the smaller ones are from per-block style x-ray."
    },
    {
      "type": "tfc:knapping_recipe",
      "recipe": "tfc:clay_knapping/propick_head_mold",
      "text": "To make a prospector's pick, you can $(l:getting_started/pottery)knapp$() an unfired mold out of clay as shown above."
    },
    {
      "type": "tfc:heat_recipe",
      "recipe": "tfc:heating/propick_head_mold",
      "text": "Once the mold has been $(l:getting_started/pottery)knapped$(), it needs to be $(l:mechanics/heating)fired$() to create a $(item)propick head mold.$()$(br2)To create the tool head, $(l:getting_started/finding_ores#casting)cast$() liquid metal into the mold."
    },
    {
      "type": "tfc:anvil_recipe",
      "recipe": "tfc:anvil/copper_propick_head",
      "text": "A prospector's pick head can also be $(l:mechanics/anvils#working)smithed$() out of an $(item)ingot$() of any tool metal on an $(l:mechanics/anvils)Anvil$().$(br2)The prospector's pick is then created by crafting the tool head with a stick."
    },
    {
      "type": "patchouli:text",
      "text": "The majority of the stats and charecteristics of the prospector's picks can be adjustable in your server config file."
    },
    {
      "type": "patchouli:spotlight",
      "anchor": "prospector",
      "item": "gtceu:prospector.lv",
      "title": "Digital Ore Prospector's",
      "link_recipes": false,
      "text": "Technology is now! And with it comes new ways to find your ore veins!$(br)$(item)Ore Prospector's$() are $(thing)GregTech's$() solution to finding ore veins and fluid deposits in your world. The size and capabilities of the ore prospectors are determined by the $(#ff1100)voltage tier$()."
    },
    {
      "type": "patchouli:image",
      "title": "Ore Prospector",
      "images": ["tfg:textures/gui/field_guide/prospecting/tfg_luv_ore_prospector.png"],
      "border": true,
      "text": "An example of what you may see using the $(#e373ff)LuV ore prospector$()."
    }
  ],
  "read_by_default": true,
  "extra_recipe_mappings": {
    "tfc:metal/propick/bismuth_bronze": 2,
    "tfc:metal/propick/black_bronze": 2,
    "tfc:metal/propick/bronze": 2,
    "tfc:metal/propick/copper": 2,
    "tfc:metal/propick/wrought_iron": 2,
    "tfc:metal/propick/steel": 2,
    "tfc:metal/propick/black_steel": 2,
    "tfc:metal/propick/blue_steel": 2,
    "tfc:metal/propick/red_steel": 2,
    "gtceu:prospector.lv": 10,
    "gtceu:prospector.hv": 10,
    "gtceu:prospector.luv": 10
  }
}
